Unlike most other DoTs, it does not appear that youll get more ticks of Vital Shot if you apply it during a period of increased alacrity like youd get during Burst Volley. Utility points are gone! This means your average AoE RDT is only 20% compared to most other disciplines which have 100% uptime on 30% AoE RDT. Bombing Run is used as your first pre-cast ability because it has a 3 second delay before it actually deals its first tick of damage, enabling you to precast another ability before pulling. With a bit of optimization the Gunslinger is easy to play and produces a reliable stream of damage against nearly any enemy. This build can kill groups of trash quicker in solo content, but you miss out on feeling like a Gunslinger. If everyones health is getting low or theres a heal check in the current phase, do not hesitate to use your Medpac if you can take full benefit of the health provided or need to be above a certain health level to survive an imminent mechanic. This post will cover the best Gunslinger build in Cyberpunk 2077. Here are the groupings: Using the Aimed Shot and Penetrating Rounds groupings on cooldown always take priority, and then you use the Charged Burst x2 grouping, and then youll have about a 1 GCD gap before Aimed Shot comes off cooldown. The Gunslinger is a very, very powerful class in Raids because of their high mobility and high crit damage. This Energy regeneration is essential to you being able to do your rotation. This is your CC break. Its good to have 1 emergency panic button too, but everything else should be used to prevent your health from getting low in the first place. I will update this section of the guide when that vendor is released. Choosing not to use a Medpac for financial reasons and subsequently dying is not a valid excuse. Best Sharpshooter Gunslinger Builds in 7.0. This field is for validation purposes and should be left unchanged. Contents 1 Submit Your Build 2 Build Categories The third option is less consistent, it seems to be there as an extra balance lever for BioWare since some abilities that got locked away are more impactful than others. The teleporting animation is significantly longer for Hideout because theres an actual teleportation animation you have to do prior to teleporting but after pressing the button rather than Phase Walk where you just wave your hand and pop up somewhere else instantaneously. If youre switching targets temporarily, like to an add that needs to be focused down, only apply Vital Shot if youll get more than 5 ticks out of it, otherwise using Charged Burst instead will deal more damage. It would be kind of neat if they put more effort into having this work though since Gunslingers arent the only class that have something like this. Since damage intake management is primarily a tank and healer job, this ability is primarily to make their lives easier. Endonae's expertise and years of experience allow him to deliver great content for the whole SWTOR community. A Character Build refers to the Skills, Quests and Items which players obtain or progress through to build their character in Outward. (Tech/Kinetic/Direct/AoE/Instant)If youre unable to take Hot Pursuit, Thermal Grenade is a great option to use while moving, though it does cost 20 Energy, so only use it if you can afford it. This used to be more prevalent back before 3.0 when you had to actually spec into pushback protection, but now every class gets a reduction on it as part of some passive. Charged Burst has 3 procs associated with it that are relevant to your rotation that I havent already mentioned: Charged AimDealing damage with Charged Burst reduces the activation time of your next Aimed Shot by 0.25 seconds. Hunker Down now directly provides the 60% AoE RDT (reduced damage taken); there is no utility point required. If everyones health is below 40-50%. Note: currently due to an unknown bug, not all builds are being listed here. In addition, it can also be used while moving if youre taking Hot Pursuit. The concept of this build is simple, Cannon Gun (58 dmg, 100 Impact, Confusion on hit) + shatter (1 iron scrap, no cooldown, Pain on hit), will increase your Opportunist Stab damage by x4, there is craftable dagger that deals a total of 40 dmg, 50 impact and Extreme Poison on hit, that should be around 150 to 250 damage with skills while buffed. As of 7.1.1, it also gives you a charge of Smugglers Luck, but that ability is also pretty weak for this discipline. Finish up with a Blood Bullet, and if they're somehow still alive they'll be heavily debuffed and ready to take 6x damage from your Opportunist Stab. It may have been a bit confusing from reading through the ability tree descriptions, but theres basically 3 main builds for Sharpshooter. Trying to use abilities before you have all the procs just means youll end up having to do more Charged Bursts later. This is your hard stun, meaning it does not break on damage. It isnt the end of the world though if you cant take the utility since Heads Up is still pretty strong. Since Vital Shot has to be applied and Burst Volley was activated, the gap in your rotation has already been used and then some, so Aimed Shot will likely be coming off cooldown partway through your Charged Burst x2 grouping, which is fine. While it used to be the case that you couldnt use most of your abilities unless you were in cover, nowadays the only abilities you have to be in cover for are Sweeping Gunfire, Pulse Detonator, and Hunker Down. Its not the end of the world to use this ability for movement though since there isnt a lot of damage you can do when out of cover anyway, so sometimes you just have to give up the GCD. This is a short build guide and I hope you enjoy it. A lot of the time, adds just dont survive that long. This ability applies a root, which is an ability that stops you from moving, but does not stop you from activating abilities directly, it also breaks on damage after 2 seconds. Also good to use against Bosses, as it inflicts Pain and Chill to improve all your outgoing damage and setup Opportunist Stab without the need of your pistol. Advanced EvisceratingCrystals are still the best because +41 stat is a more significant upgrade for critical rating since your overall stat pool for tertiary stats is much smaller than it is for the alternative stat increases from crystals, which increase primary and secondary stats including mastery, endurance, and power. Str: Dump. Burst Volley also finishes the cooldown on Penetrating Rounds when it is activated and there are two ways you can utilize this. Remember to pre-cast even if you dont have the Charged Aim proc from Charged Burst. Food: Cierzio Ceviche, Diademe of Gibier, stamina/food/mana regen, your pick Welcome to my 7.0 guide for Sharpshooter Gunslinger! This is important because Charged Burst is far too expensive to use as often as we want to use it without this passive. Mittens of Death is a Character Build in Outward, created by AquaBBQ. Get in the habit of taking a quick glance at the raid frame to see peoples health levels. It used to be Sharpshooters most damaging ability, but thanks to the Agitating Energies tactical and Penetrating Blast ability tree choices, it has some competition when it comes to sustained DPS. Even with the inconsistent uptime, you can easily wind up taking less damage than other classes since you can control when your mitigation is active to take less damage against big hits. In general, Hideouts animations are much smoother and happen more sequentially while Phase Walks animations just kind of happen on top of everything else. It does not matter if you use it on cooldown or only immediately after a Penetrating Rounds grouping. Discerning the damage type relevant to what Surrender mitigates is fairly easy; if the attack is coming directly from a lightsaber swing or blaster, its a Melee/Ranged attack and if its anything else, its probably force/tech. I get the impression that this build was developed with raiding in mind, though Im not sure it will be the best option for too many fights. You should be able to spam Sweeping Gunfire to your hearts content and deal extra splash damage with Aimed Shot. Remember to take Efficient Ammo if you plan to do AoE. 3 choices which are just old Utility effects. Here are all your options: Since we dont have access to moddable gear, well be completely dependent on augments to balance out the stats BioWare gives us. These are the builds that I recommend for different types of content and situations. You can also swap out the Improved Targeting Implant, Ballistic Redistribution, and Relic of Serendipitous Assault for the Energy Regulator Implant, Lucky Thoughts, and Relic of Devastating Vengeance (dont forget to fix your Alacrity). It also makes Dexterity-based skills like Stealth a viable choice, allowing you to also serve as your party's Scout. Browse through Cube, Chaos, Leveling and Raid builds to find the one that fits your unique playstyle. What started as a basic Rogue abusing Shatter Bullet evolved into this monstrosity of a frost/physical burst build once I picked up Frost Bullet. The Build Essentials are what I consider to be the core components that make the build viable. Build Essentials: Relentless Shots Flourish Burst Energy Barrels Ballistic Redistribution Locked and Loaded Legendary Improved Targeting Legendary Agitating Energies Tactical Item. Please have the game open while reading through the next few sections. Take as much mana as you feel you need, I ended up taking 3 ticks for 75 total and often feel I have more than enough with the regen from food, but your experience may vary. Since the mitigation is so short, it can be fairly difficult to time, so you may need to practice it a little bit, and dont be afraid to completely stop DPSing for a moment if theres something that will kill you if you dont do the cheese correctly. This build makes use of the Time To Hunt Engraving, although there are Raid builds for BOTH Class Engravings. There are only a handful of instances in operations where CC is required, so I will briefly go over what this Combat Style has at their disposal in addition to any other abilities I havent yet mentioned. This proc is pretty straightforward, it just makes it so that Quickdraw is buffed when below 30%. If your guild is using the Zeal (cyan) guild perk set bonus 5% alacrity boost, you wont need nearly as much alacrity stat to reach your desired alacrity threshold, so focus on the percentage thresholds rather than the stat amounts. Adrenal and Illegal Mods are all up next, it doesnt matter which order these get activated in, but you just want them to all be active for Aimed Shot since its such a big hit. 3 targets: Quickdraw and Aimed Shot without Smugglers Luck groupings, 5 targets: Aimed Shot with Smugglers Luck and Penetrating Rounds w/ Agitating Energies tactical groupings. Each use of Cool Head will allow you to use Charged Burst during 3-4 gaps instead of Flurry of Bolts, though you dont have to think about it like that, just use Cool Head when you get down to 45-50% Energy and only use Charged Burst for your gap GCD if youre above about 80% Energy. In addition, you can still teleport while stunned, so even if the button is grayed out, it will still work. The 3 abilities are almost always the same for each discipline. In case you were curious, the accuracy increase helps Gunslingers do better against some classes in PvP since accuracy over 100% reduces your opponents defense chance, though its still not a perfect counter. It will need to grant either Accuracy (Initiative, yellow icon) or Alacrity (Quick Savant / Nimble, green icon), depending on your mix of augments. It is highly unlikely that a fight will last long enough where this delay will be enough to where it will result in missing out on a use of the Adrenal. This makes it more difficult to escape at the very last second. Shatter Bullet with Cannon Pistol deals a beautiful 280 Impact in one shot, more than enough to knock down most enemies and allow for an easy backstab. This build is super fun for solo content since it enables you to one-hit kill Standard enemies with Aimed Shot autocrits, making you really feel like a Gunslinger. Here are the Legendary Items you should use as a Sharpshooter Gunslinger. Guarding is now a tank-only ability, which is the logical next step since the nerf to Guard for DPS partway through 6.0 was ineffective at stopping its ubiquity in PvP. Contents 1 Summary 2 Other Useful Skills 3 Full Build Details 3.1 Overview 4 Combos 5 See Also Summary Other Useful Skills Infuse Frost Infuse Wind Infuse Blood Elemental Discharge Focus Possessed (skill) Cool (skill) Full Build Details Overview Since there isnt a new crafting tier yet, there arent any new tiers of augments yet either, so just like with Biochem items, youll be using stuff from 6.0. In all builds, youll need to use it sub-30% after youve used Quickdraw a few times. Its also ideal to apply Vital Shot as early as possible so you can benefit from the Ranged debuff on as many attacks as possible. Here are some times when its generally a good idea to use Scrambling Field: Dont save it for a rainy day because today is that rainy day! Lucky Thoughts and Lucky Draw are often redundant since youll be resetting the cooldown of Aimed Shot and Smugglers Luck with each Aimed Shot kill, so I think going for Energy Barrels + Ballistic Redistribution makes more sense since that pair will actually increase your damage output. To get the full benefit, youd use Illegal Mods anytime on a tank or another role thats using a DCD that increases their defense chance, like Deflection for Assassins, Saber Ward for Warriors, or Chaff Flare for Mercenaries. Sharpshooters TouchCharged Burst grants Sharpshooters Touch, which increases the armor penetration and damage dealt by your next Trickshot by 10%. I will not be writing out ability descriptions and I will only be transcribing the components of discipline passives that directly relate to the ability and rotation. Peacemaker Gunslinger Guide for Lost Ark. If you arent in cover, you will run out of Energy. I dont know why they decided it would make sense from a lore perspective for a Tech attack to apply a Ranged debuff. This Gunslinger build utilizes high critical rate with a balance of Specialty and Swiftness to provide high-damage, rotational gameplay. Even if you mess up, keep doing the rotation! BioWare has removed set bonuses from the game and replaced them with Legendary Items, which are just implants with old 4 or 6-piece set bonus effects on them, so rather than needing to collect 4 pieces of a gear set to get the 4-piece set bonus, or 6 pieces for the 6-piece, youll get either a 4 or 6-piece set bonus effect on an implant. If healers call out for players to use their Medpacs or if you find yourself having to use yours and see that the rest of the group could also probably benefit from their Medpac. You can also put Burst Volley > Penetrating Rounds > Trickshot at the top of the Gap priority if that makes more sense to you. Hunker Down also provides CC immunity. The second relic depends on which build youre using. This build offers roughly the same amount of sustained DPS compared to the Burst and Versatility Build Ill be talking about next, but that DPS increase for this build is derived from cooldown reductions and Energy efficiency, so it is incredibly dependent on high uptime. Without them, the build no longer accomplishes its primary function. You can also just do a single GCD of the channel in your gap, though sometimes you really do need to channel it for a while. Tell them you have it available for them to ask for. Penetrating Rounds does not have any additional procs or discipline passives associated with it that are relevant to your rotation that I havent already mentioned. I just wanted to point out that Gunslingers are one of the two classes that do not have any sort of cleanse ability, the other is Vanguard / Powertech. One of the abilities is almost always one of your primary CCs, either the 8s mez or 4s hard stun, though Gunslinger has their hard stun locked away in a different choice instead. Only a tiny portion of the other specs total damage output is considered Ranged damage. Be sure to read my Practical Guide to Firearms for general guidance on selecting and using firearms. That said, Sharpshooter still offers barely acceptable survivability thanks to the tools they didnt lose. Gunslingers have a slightly shorter cooldown duration on their hard stun than most other classes. The options have several similarities across the Combat Styles: This means almost all disciplines had 5 abilities locked away behind choices with the option for players to keep up to 3 of them. Thanks to the Agitating Energies tactical, this ability accounts for a gigantic proportion of your total damage output. It would also work as an alternative to stunning one of the Chained Manifestations on Styrak NiM. Tripod 3. These are the builds that I recommend for different types of content and situations. Rotations are usually pretty consistent, though there can be some decision-making for a few GCDs. Youre able to use it immediately after every single Penetrating Rounds, Aimed Shot, or Quickdraw, or after 2 Charged Bursts in a row. Great if your enemy somehow survives your barrage of bullets, or if you just need to save on mana. Personally, I wait to activate Burst Volley until after Ive used Trickshot. There is usually already a gap for a single extra ability every cycle, so its rather easy to insert Quickdraw into your rotation when sub-30, and above 30%, youve been using Charged Burst in this spot. If youre able to take Perfect Scheme, you get a nice bit of extra DR for 15 seconds that should help when you find yourself needing to activate Bag of Tricks. Bag of Tricks works great as your emergency panic button, but if youre out of DCDs and about to take a hit that youd rather have a DCD for, do not hesitate to activate this ability. The only reason I can see is that its a debuff that gets used by all 3 specs. Despite all this, thanks to their group utility, there are still situations where Sharpshooter can be worth bringing to a raid. Unfortunately, this experience doesnt translate as well to group content where Sharpshooter is not in a great spot. I take Ballistic Redistribution because I prefer to never have to worry about Energy, but you probably wont need it very often outside of longer fights. Cannon Pistol + Shatter Bullet inflicts Pain and Confusion in a single shot, perfectly setting up your Opportunist Stab for absurd damage. I have yet to encounter a situation in PvE where this is a good thing, so you either need to be mindful of when that can happen and prevent it. Using both Quickdraw and its Trickshot will cause you to delay Penetrating Rounds and Aimed Shot, though since those abilities have such long cooldowns, it takes a little while for you to delay them long enough for it to result in you missing out on an extra use of each of them and you arent actually losing DPS until this happens. There are two main builds stat wise - dex/agi and dex/vit/int. You gear for the 10% defense/resist chance they have and then if there is some additional effect that messes with accuracy, like the clouds of dust you encounter during the Foreman Crusher fight in KP, its generally much stronger, so 30% wouldnt do enough. Defensive cooldowns (DCDs) are not used just to stop you from getting killed, theyre there to minimize overall damage taken. Use it again just before combat to gain a huge damage boost, alongside Possession and Discipline. If a tank is telling you to stop DPS or hold off for a few seconds because they cant keep aggro, dont listen to them, theyre the one that doesnt know the proper way to keep aggro. Aimed Shot has 1 proc associated with it that is relevant to your rotation. It gives you 100% defense/resist chance for the duration of the roll, meaning youre completely immune to taking damage during your roll, provided that its damage that is mitigable, so it wont work against things like 0 damage kills and typeless damage. Dont pop all of your DCDs at once or only use them when your health gets low. The other seems to be related to PvP balance, but there isnt a clear pattern beyond the choice, forcing players to decide which of 3 capabilities they want to keep. It can be a little different than the standard rotation because everything is off cooldown, including your OCDs and relic procs. 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